Wii, Linux and OpenEmbedded
In the spirit of “Don’t ever finish my last project and move on to the next”, I have been hacking away on Nintendo Wii related stuff again lately. I wanted to give kernel hacking a shot, and my first step was supposed to be setting up an easy to use build environment.
I went beyond that, and here is bit of work I’d like to call Whiite-OE. It’s an integration of the Whiite Linux kernel patches for Nintendo Wii support, with the OpenEmbedded cross compile environment.
Find it at: http://stephan.kochen.nl/proj/wii-oe/